Wednesday, February 15, 2023

Tomorrow, and Tomorrow, and Tomorrow: A Novel

Two youth meet in a hospital and strike up a friendship. The girl ends up meeting with the boy regularly as a "service project". Even though they are friends, he becomes hurt when he discovers the "service" and they stop talking for years. Later they both end up in college in Massachusetts. They rekindle the friendship in part through their passion for video games.

As young adults, they join with some of their friends to create a video game. After it succeeds, they devote themselves to video game. They have a tight-knit group of friends that work as co-workers (with occasional romantic relationships popping up.) Some of the games do extremely well, inviting recognition and leading to a shooter in the office. Death and birth enter into the complexity of adult life. It comes full-circle as a young company partners with them in the creation of a spin off of one of the first games.

The book jumps around in time and does accurate portrayals of life and technology in the various time periods. The characters also evolve with the time, accurately reflecting values of the individual time periods, while also representing their various cultures (from Japan to California and K-town.)

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